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TMA.PROGRAMMERS
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1992-08-19
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86 lines
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THE MATHS ADVENTURE
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January, 1992.
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If you have any questions, comments, contributions, suggestions etc
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PLEASE FORWARD THEM TO
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Jason Lowe
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5 Collaroy Close
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Chittaway Bay
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N.S.W 2259
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Australia.
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************************************
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INFORMATION TO PROGRAMMERS
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************************************
Programmer:
Jason Lowe
Age:
18
Computer:
Amiga 500
Extras:
2 MB ram, 20 MB harddisk,
Laser Printer, External disk drive.
Completed:
January, 1992.
Comments:
If I get enough feedback from
this game I may decide to write
a much better sequel! (I have
something in mind!)
THIS PROGRAM USES ANDERS BJERINS INCLUDESOUND TO PLAY THE SOUND FOUND
IN THIS PROGRAM. THANKS ANDERS.
This program was written using Aztec C v5.0a, whats the latest
version???
I originally had another version of this game, but I rushed into it to
fast and after a few days I saw that it was going to turn out to
be a real dud. The main screen wasn't designed properly at all. It was a
eye sore to look at and it played poorly so I decided to scrap that
version and design a new version. I took my time and thought about it
carefully, changed various things then changed them again and finally
came up with what you see now!
If there is no source code with this file, write to me and I will
gladly send it to you. (With all the answers taken out of course).
This is by far my biggest program that I have written. The main
source code file is almost 1500 lines, which is almost 3 times that
of any other program I have written. I myself was amazed at the final
size of the program when it was compiled and all graphics and sound data
was linked with the main program.
The sounds in this program where taken from public domain sources, and
the graphics where drawn using deluxe paint.
If you like this game why not right to me a tell me what you think of
it. As I said above if I get enough feedback, contributions etc I may
decide to write a sequel to this game.
I am a bit hard pressed to right a more detailed doc file, but I may
re-write this in the future.
In the meantime...
HAPPY PROGRAMMING AND COMPUTING
THE END